An important part of getting those W’s is understanding what all of the weapons in Fortnite do, as well as how and when to best use them. If you’re wondering what the damage output of your favorite weapon is, or if you ever asked just how much better is the Purple Tac from the Green one, you’ve come to the right place.
Experiment with every weapon type, even if you favor some over the others. You never know when you’ll be in a tight situation early game, and you don’t want to be stuck with a weapon you’ve never used before. What’s more, there really aren’t “superior” weapons in this game. Due to the way in which the weapon stats and mechanics work, just about every weapon class in the game has the potential to carry you through a match, as long as you can hit your shots.
Shotguns
- Optimal for close range.
- Tighten spread by aiming down sights when possible.
- Pump has longer range than Tactical.
- Heavy has longest range and least damage fall-off.
Damage: 80
Crit: 160
Reload: 4.8
Fire Rate: 0.7
DPS: 63
Mag: 5
Damage: 85
Crit: 170
Reload: 4.6
Fire Rate: 0.7
DPS: 66.5
Mag: 5
Damage: 67
Crit: 134
Reload: 6.3
Fire Rate: 1.5
DPS: 100.5
Mag: 8
Damage: 70
Crit: 140
Reload: 6
Fire Rate: 1.5
DPS: 105
Mag: 8
Damage: 74
Crit: 148
Reload: 5.7
Fire Rate: 1.5
DPS: 111
Mag: 8
Damage: 73.5
Crit: 183
Reload: 5.9
Fire Rate: 1.0
DPS: 73.5
Mag: 7
Damage: 77
Crit: 192.5
Reload: 5.6
Fire Rate: 1.0
DPS: 77
Mag: 7
Pistols
- Close to Medium Range.
- Extremely high DPS if you can land headshots.
- Silenced pistols strong enough to substitute for an AR, but have slightly less range.
Damage: 23
Crit: 46
Reload: 1.5
Fire Rate: 6.75
DPS: 155.2
Mag: 16
Damage: 24
Crit: 48
Reload: 1.5
Fire Rate: 6.75
DPS: 162
Mag: 16
Damage: 25
Crit: 50
Reload: 1.4
Fire Rate: 6.75
DPS: 168.7
Mag: 16
Damage: 26
Crit: 65
Reload: 1.3
Fire Rate: 6.75
DPS: 175.5
Mag: 16
Damage: 28
Crit: 70
Reload: 1.3
Fire Rate: 6.75
DPS: 189
Mag: 16
Magnums
- Close to Medium Range.
- Not accurate at longer ranges.
- Good for threatening targets at medium range before bringing out AR.
Damage: 54
Crit: 135
Reload: 2.4
Fire Rate: 0.9
DPS: 48.6
Mag: 6
Damage: 57
Crit: 142
Reload: 2.3
Fire Rate: 0.9
DPS: 51.3
Mag: 6
Damage: 60
Crit: 150
Reload: 2.2
Fire Rate: 0.9
DPS: 54
Mag: 6
Damage: 75
Crit: 150
Reload: 2.1
Fire Rate: 0.8
DPS: 60
Mag: 7
Damage: 78
Crit: 156
Reload: 2.0
Fire Rate: 0.8
DPS: 62.4
Mag: 7
Sub-Machine Guns (SMGs)
- Optimal at Close Range.
- Eats ammo, have to monitor your clip.
- Good clean-up weapon for Pump Shotguns.
Damage: 16
Crit: 40
Reload: 2.4
Fire Rate: 13
DPS: 208
Mag: 35
Damage: 17
Crit: 42
Reload: 2.3
Fire Rate: 13
DPS: 221
Mag: 35
Damage: 18
Crit: 45
Reload: 2.2
Fire Rate: 13
DPS: 234
Mag: 35
Damage: 19
Crit: 40
Reload: 2.4
Fire Rate: 13
DPS: 234
Mag: 30
Damage: 20
Crit: 42
Reload: 2.3
Fire Rate: 13
DPS: 247
Mag: 30
Damage: 21
Crit: 45
Reload: 2.2
Fire Rate: 13
DPS: 260
Mag: 30
Damage: 22
Crit: 42.5
Reload: 2.2
Fire Rate: 9
DPS: 153
Mag: 30
Damage: 23
Crit: 45
Reload: 2.1
Fire Rate: 9
DPS: 162
Mag: 30
Damage: 24
Crit: 47.5
Reload: 2.0
Fire Rate: 9
DPS: 171
Mag: 30
Damage: 21
Crit: 42
Reload: 3.1
Fire Rate: 10
DPS: 60
Mag: 50
Damage: 22
Crit: 44
Reload: 2.97
Fire Rate: 10
DPS: 264
Mag: 50
Damage: 26
Crit: 52
Reload: 3.2
Fire Rate: 9
DPS: 234
Mag: 50
Damage: 27
Crit: 54
Reload: 3.0
Fire Rate: 9
DPS: 243
Mag: 50
Miniguns
- Optimal for destroying structures, pressuring bases.
- No reload. Fires as long as you have Light Ammo.
- Long initial wind-up time. Ready the gun behind cover before firing.
- Not accurate, especially at long ranges. No ADS.
Damage: 18
Crit: 40
Reload: 4.7
Fire Rate: 12
DPS: 216
Mag: N/A
Damage: 19
Crit: 42
Reload: 4.5
Fire Rate: 12
DPS: 228
Mag: N/A
Assault Rifles
- Effective at most ranges, optimal at Medium Range.
- Burst less effective at longer ranges and for assaulting bases. Great Close to medium range, higher crit.
- Most “All-purpose” weapon in the game.
- Best to “tap fire” rather than use full auto for increased accuracy.
Damage: 30
Crit: 60
Reload: 2.3
Fire Rate: 5.5
DPS: 165
Mag: 30
Damage: 31
Crit: 62
Reload: 2.2
Fire Rate: 5.5
DPS: 181.5
Mag: 30
Damage: 33
Crit: 66
Reload: 2.2
Fire Rate: 5.5
DPS: 192.5
Mag: 30
Damage: 35
Crit: 70
Reload: 2.2
Fire Rate: 5.5
DPS: 218.5
Mag: 30
Damage: 36
Crit: 72
Reload: 2.1
Fire Rate: 5.5
DPS: 234.5
Mag: 30
Damage: 27
Crit: 54
Reload: 2.9
Fire Rate: 4.06
DPS: 109.7
Mag: 30
Damage: 29
Crit: 58
Reload: 2.7
Fire Rate: 4.06
DPS: 117.9
Mag: 30
Damage: 30
Crit: 60
Reload: 2.6
Fire Rate: 4.06
DPS: 121.9
Mag: 30
Damage: 32
Crit: 64
Reload: 2.5
Fire Rate: 4.06
DPS: 129.9
Mag: 30
Damage: 33
Crit: 66
Reload: 2.3
Fire Rate: 4.06
DPS: 133.9
Mag: 30
Damage: 25
Crit: 50
Reload: 5
Fire Rate: 8
DPS: 200
Mag: 100
Damage: 26
Crit: 52
Reload: 4.7
Fire Rate: 8
DPS: 208
Mag: 100
Damage: 23
Crit: 46
Reload: 2.3
Fire Rate: 3.5
DPS: 80.5
Mag: 20
Damage: 24
Crit: 48
Reload: 2.2
Fire Rate: 3.5
DPS: 84
Mag: 20
Damage: 36
Crit: 72
Reload: 2.2
Fire Rate: 1.8
DPS: 64.8
Mag: 15
Damage: 37
Crit: 74
Reload: 2.1
Fire Rate: 1.8
DPS: 66.6
Mag: 15
Sniper Rifles
- Effective at long range.
- Has bullet drop at longer ranges. Also is an actual projectile, so target movement speed needs to be taken into account.
- Bolt-action kills no matter what with a headshot.
- Best to snipe from a position of cover. Don’t let yourself become too exposed while aiming with scopes.
Damage: 105
Crit: 210
Reload: 3.0
Fire Rate: .33
DPS: 34
Mag: 1
Damage: 110
Crit: 220
Reload: 2.8
Fire Rate: .33
DPS: 36.3
Mag: 1
Damage: 116
Crit: 232
Reload: 2.7
Fire Rate: .33
DPS: 38.3
Mag: 1
Damage: 75
Crit: 126
Reload: 2.5
Fire Rate: 1.2
DPS: ?
Mag: 10
Damage: 78
Crit: 132
Reload: 2.3
Fire Rate: 1.2
DPS: ?
Mag: 10
Hunting Rifles
- Effective at medium range.
- Has extreme bullet drop at longer ranges.
- Does not necessarily replace a sniper rifle. Acts more like an accurate, medium range magnum.
Damage: 86
Crit: 215
Reload: 1.9
Fire Rate: 0.8
DPS: 68.8
Mag: 1
Damage: 90
Crit: 225
Reload: 1.8
Fire Rate: 0.8
DPS: 72
Mag: 1
Crossbows
- Effective at medium to long range.
- Has bullet drop. Projectile travels much slower than sniper rounds.
- Has infinite ammo.
- Cannot destroy structures.
- Almost completely silent when firing, but if target is listening, the thwok of missed arrows is noticeable.
Damage: 75
Crit: 150
Reload: 2.6
Fire Rate: 0.6
DPS: 45
Mag: 5
Damage: 79
Crit: 158
Reload: 2.5
Fire Rate: 0.6
DPS: 47.4
Mag: 5
Grenade Launchers
- Fires grenades in an arc up to medium range.
- Effective at quickly destroying bases.
- Not ideal for one on one combat.
Damage: 100
Crit: N/A
Reload: 2.9
Fire Rate: 1.0
DPS: 100
Mag: 6
Damage: 105
Crit: N/A
Reload: 2.8
Fire Rate: 1.0
DPS: 105
Mag: 6
Damage: 110
Crit: N/A
Reload: 2.7
Fire Rate: 1.0
DPS: 110
Mag: 6
Rocket Launchers
- Effective at close to medium range.
- Great for assaulting structures in tandem with an AR.
- Can be used in close quarter combat, but be wary of splash damage to yourself.
- Due to slow rocket travel time, aim for where target is going, not where they are currently.
Damage: 110
Crit: N/A
Reload: 1.8
Fire Rate: .75
DPS: 82.5
Mag: 1
Damage: 116
Crit: N/A
Reload: 1.7
Fire Rate: .75
DPS: 87
Mag: 1
Damage: 121
Crit: N/A
Reload: 1.6
Fire Rate: .75
DPS: 90.7
Mag: 1
Damage: 75
Crit: N/A
Reload: 1.7
Fire Rate: 3.03
Lifetime: 15 Seconds
Mag: 1
Damage: 77
Crit: N/A
Reload: 1.6
Fire Rate: 3.03
Lifetime: 15 Seconds
Mag: 1